X-Men: Dark Phoenix

Rigging Lead - MPC

The Predator

Rigging Lead - MPC

Godzilla: king of the monsters

Rigging TD - MPC

The Greatest Showman

Rigging TD - MPC

Condorito

Rigging Supervisor

a Stork's Journey

Rigging TD

All Creatures Big and Small

Animation TD

Underdogs

Rigging Artist

Work history - film

// Ilion Animation Studios

Senior Rigging TD . August 2018 / February 2019 . Madrid, Spain


// MPC

Rigging Lead . July 2017 / August 2018 . London, UK


// Aronnax Animation Studios

Rigging Supervisor . January 2016 / June 2017 . Lima, Peru


// Walking The Dog

Rigging TD . June 2015 / September 2015 . Brussels, Belgium


// Moetion Films

Animation Technical Director . December 2013 / July 2014 . Galway, Ireland


// Catmandu

Rigging Artist . April 2012 / June 2013 . Buenos Aires, Argentina

DEMO reel (2017)

Breakdown

  • 0:04 Condorito - Rigging Supervisor // In charge of creating character and prop rigs. Development of the modular autorig system and rigging pipeline used in production. Supervision of the rigging team. Programming of various pipeline tools in Python. Character rig features include: Bendable joint chains with IK/FK snapping and blending, squash/stretch with volume conservation, embedded dynamics for feathers and hair, procedural animation for tentacles, head/hand/feet/global scaling, character picker. Facial setup based on blendshapes and head joints, includes wire deformers, sticky joints, squash/stretch and lattice controls. Streamlined UIs for the creation of facial blendshapes, picker layouts, low poly rigs and corrective body blendshapes.
  • 2:17 Tentacle procedural animation and dynamics // Development of modules for procedural animation in characters with tentacles. The system takes the IK/FK animation of the tentacles and the displacement speed as a base and generates displacement motion that can be adjusted and tweaked by the animator. The tentacles react to the environment providing friction with the floor, momentum, and bounces.
  • 2:40 Extra character creator // Development of a tool for streamlining the creation of extra characters. Allows for interchangable geometry, adjustment of arm and leg length and width, spine length, body proportions, and facial variation based on blendshapes and joints.
  • 3:40 Previous film work
    • Richard the Stork - Rigging artist
    • Two By Two (a.k.a "All Creatures Big And Small") - Animation T.D., development of tools and technical assistance for the animation team
    • Metegol (a.k.a "Foosball", "FutbolĂ­n") - Rigging artist, Skinfix T.D., corrective sculpting
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